The materials are all principled shaders.
The lighting is a single area lamp on top of her, and the world lighting is a simple gradient texture. Jesse: In this artwork, I am trying to achieve a simplistic, non-photorealistic art style. Fox Renderfarm: The jury appreciated the lighting and color use, and could you introduce how you made it? Her dreadlocks are a single hair particle system, combed, and then converted to curves so that I can twist each strand, and also add a custom bevel to it. I only added these details to parts only seen by the viewer.
MAKE FAIRY FOREST ARNOLD RENDER C4D SKIN
They are all just basic objects (round cubes, long and slender round cubes, planes with solidify and shrinkwrap modifiers, the ribs and spine are vertices applied with skin modifiers, etc.) sculpted into the shape of that individual muscle/bony landmark, no dyntopo, only grab and inflate/deflate sculpt brush. The muscles and bony landmarks are all separated objects. Next, I added the muscles and bony landmarks. Then I retopologized it in Instant Meshes. Sometimes crease or pinch brush to sculpt plane changes. I mostly use the grab, smooth, and inflate/deflate brush. I used a small resolution to sculpt big forms to avoid unnecessary details. Next, in Blender, I modeled the basic forms of the fairy, but it’s already posing, so that I don’t have to rig it.
MAKE FAIRY FOREST ARNOLD RENDER C4D SERIES
It is also inspired by some designs of Angels, Demons, and some fictional characters, like Morrigan from the video game series Darkstalkers, or Morgana from the video game League of Legends, where their wings are placed on their waist instead of on their backs.įirst, I sketched the pose for the fairy in Krita.
Also I placed the wings on her waist because putting it on the usual place, which is around the scapular, will cover the muscles on her back and the spine, which I think are interesting details of the human anatomy, and is one of the main focus of the artwork. Jesse: For the design of the fairy, I basically took the design of a human, and then emphasized its muscle borders, and bony landmarks, to make it look kind of like the exoskeleton of an insect. Could you tell us how you designed and modeled it? © Follygon Fox Renderfarm: The snow fairy is terrific. I like the pose in his artwork because it looks so chill, and relaxed. Her pose was inspired by one of Follygon’s artworks while searching for tutorials on YouTube on sculpting stylized humans. I like his designs because it looks very clean, and gives importance to the basic forms and plane changes. Jesse: My entry was inspired by Nikita Veprikov’s artworks. Fox Renderfarm: What’s your inspiration for this amazing work? Jesse: I feel very accomplished, having to finally win first place after many years of joining CG Boost challenges. Fox Renderfarm: How do you feel about winning the CG Boost Snow Creature Challenge? Gayanilo, currently an Engineering student, living here in the Philippines. Snow Creature was created using Blender 2.91 (EEVEE) and Instant Meshes.Ĭlay render © Jesse Amiel Gayanilo Fox Renderfarm: Hi Jesse, thank you so much for accepting our interview! Could you give us a brief introduction about yourself? It gave me the opportunity to apply my recently acquired anatomy knowledge into 3D sculpting.“ I also didn’t have time to create the fairy in the usual way we create characters, so I sculpted the fairy already posed, retopo it in Instant Meshes, and then adding more stuff (the muscles, bony landmarks, etc) and tweaking back in Blender. Jesse Amiel Gayanilo, “At first, my idea was to create some sort of winter wolf in a forest, but after a while, I have a difficulty in making it before the time, then I decided to make a way smaller scene, a snow fairy on a frosty leaf, which is around 4 days before the deadline, so I have to make the scene simple, stylized, and keep only the essential stuff like gesture, form, value, and composition. We are glad to have an interview with him where we could hear about how he made it from sketching in Blender with a limited amount of time.Īrtwork Caption: Just a simple scene of a snow fairy chilling. However, the creation process is not an easy one. Along with its color use and composition, the consistency makes his artwork stand out in this challenge. The snow fairy he created demonstrates the anatomy beauty of muscle and bones. Besides Olaf, Yeti and Sid, what can you think of when it comes to snow creatures? Jesse Amiel Gayanilo, an engineering student from Philippines, amazed the judges and won 1st place in the Snow Creature Challenge, which was sponsored by the TPN-Accredited cloud render farm, Fox Renderfarm.